Actually, this game is slightly earlier than BattleShades. I was playing around with libgdx and Box2D physics engine and decided to make something “driving and shooting” style. I managed that and then I decided to restructure code a bit to make modular and stuff and ended up not reaching the previous functionality. Although you can nicely drive and at least spin up the miniguns on top of the awesomely drawn combat vehicle 😀

Controls are: Arrow keys for driving, Space for spining up weapons.

Unfortunately, for some unknown reason steering is not working from up start. Try to relaunch if it doesn’t. I might some time return to this thing to play around more…

Current binary is here.


Once upon a time, a small idea for a game popped into my head. One or two evenings later I have realized that it does not pan out as I was expecting (and imagining) in my head, but something was already produced.

Idea is rather simple: You start as a colored fighter (box yeah!). You fight against other colored fighters. But the fighting is technically “stealing”. You steal the color from another fighter. How much and what kind of color you steal depends from both fighters in clash.

Unfortunately, gameplay was not as dynamic as I was expecting 🙁 And the current state is a crude prototype, no gui, no menu, no nothing…

Controls: WASD for movement, mouse for aiming, space for shooting.

Binaries you can get here.

While source is available at my Bitbucket repo.