Finally, it is here 🙂
If you want to try it directly, go here.
For more information, head to the home of the game here.
One of the most sophisticated and awesome things I’ve ever done together with course mate and friend Arnoldas Gurskis. Text based MMORPG which was actually working. Just because it was more or less educational project, it was discontinued because of… well… textual reasons…
Unfortunately neither source or binaries will go public. Source won’t go public because I don’t want to (for now) and binaries will be useless because there is no active servers.
One of my first play around with 3D. Not like modeling or real 3D programing, just mechanics. Each time you start the game, it generates random maze with only one path to the far away standing “lollipop”. Good luck finding the way 🙂 (Controls are also WASD).
I can’t remember the story of this game, how it came up to my mind. But it just happened. And several evening later, here you go.
Idea is very simple – you have town, some inhabitants and time. Working, building, growing and so far. Of course, user interface is not much of a master piece, but it works. Rules are quite simple, too:
This game is a follow up from pervious game. Just we had a project in Visual Basic course and I wanted to remake this game. Easy and quite fast, not that advanced in gameplay mechanics, but “better” graphics and user interface 😀
Further more this version includes save and load functionality and if you start a new game, you get a random map each time. But only problem is that you have not much to do around the game 🙂 Pity, maybe some days later I will continue…
One rainy evening decided to mess up with some simulation and tried to create something like physics engine/simulator. That’s what I’ve got. It is not perfect. But nobody is 🙂
This game was created just because I wanted to play with networking. Thus came up with simple idea – ping pong over the local area network (or external IP address). Unfortunately, the source code was lost long time ago… Just binary for Windows left.
Once I was trying to make something from plywood and I had to cut a lot of rectangular pieces. I didn’t want to go blind and draw all the pieces on the plywood randomly, thus I’ve created this small program to try to find not the best, but at least better solution to my problem. Because I wrote this “tool” for myself, no user interface or anything else. That’s why source is available, too 🙂
This game was not created entirely by me. But I did my part in its creation. Can’t talk very much, more details soon or here.